Gravity Engine 12.0
Unity Asset for Gravity
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Gravity Engine Unity Asset

On-line documentation: Gravity Engine Documentation

To get started: Getting Started

NOTE: It is generally a good idea to set GE to execute before other scripts in the scene to ensure they all get a consistent result/world state in their processing. (see https://docs.unity3d.com/Manual/class-MonoManager.html)

To use gravity engine in a Unity scene there must be an object with a GravityEngine component. GravityEngine will compute and move objects that have NBody components or particle systems that have GravityParticles components.

GravityEngine is commonly used in a mode that auto-detects all bodies in a scene. This default mode can be turned off and objects can be added as part of an explicit list or via API calls to AddBody().

The most commonly used components are: NBody, OrbitUniversal, OrbitPredictor and TransferShip.

Tutorial and demo videos can be found on You Tube on the NBodyPhysics channel

Support/Questions: nbody.nosp@m.phys.nosp@m.ics@g.nosp@m.mail.nosp@m..com