{"id":87,"date":"2014-09-20T21:03:41","date_gmt":"2014-09-20T21:03:41","guid":{"rendered":"http:\/\/nbodyphysics.com\/blog\/?p=87"},"modified":"2015-03-06T12:41:04","modified_gmt":"2015-03-06T12:41:04","slug":"thank-you-apple-for-rejecting-my-app","status":"publish","type":"post","link":"https:\/\/nbodyphysics.com\/blog\/thank-you-apple-for-rejecting-my-app\/","title":{"rendered":"Thank You Apple For Rejecting My App"},"content":{"rendered":"<p>One way I cling to the notion that I still know something about physics is to create oddball mobile physics apps. Since this is a side-project my goal is to spend most of the time on physics and less on the time-intensive UI tuning. I have moved to Unity and while learning Unity I decided to try and make a mobile game inspired by a spinning magnet office toy I had had for years.<\/p>\n<p><a href=\"http:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0886.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-91\" src=\"http:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0886-300x225.jpg\" alt=\"IMG_0886\" width=\"300\" height=\"225\" srcset=\"https:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0886-300x225.jpg 300w, https:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0886-1024x768.jpg 1024w, https:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0886-624x467.jpg 624w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>When I look at something like this I wonder what might happen if I could change the number of arms, number of \u201cpropellers\u201d and a game\/simulation seems like a good way to explore these ideas.<\/p>\n<p>In my initial enthusiasm for Spinor I decided that adding leaderboards would be a good idea. It would encourage people to share their love of my awesome game and take me on the road to self-sufficiency as an indie developer. This meant that I needed to add code to track login state and provide options on the level select screen and game over screen. I found a way to spooge it in. What I had was \u201cworkable\u201d and I went ahead and started to submit Spinor for Android, BB10 and iOS.<\/p>\n<p>Google will take pretty much anything. Within hours my app was up on Google Play.<\/p>\n<p>Amazon approved it.<\/p>\n<p>Blackberry approved it.<\/p>\n<p>Apple rejected it.<\/p>\n<p>They rejected it on the basis that the level select and game over screens were \u201ctoo ugly\u201d.<\/p>\n<p>They were right.<br \/>\n<a href=\"http:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0883.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-88\" src=\"http:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0883-200x300.jpg\" alt=\"IMG_0883\" width=\"200\" height=\"300\" srcset=\"https:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0883-200x300.jpg 200w, https:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0883-624x936.jpg 624w, https:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0883.jpg 640w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><\/a><br \/>\nThe level select screen was one of those things that is not the fun part of developing the app, and I had just plopped in some touchable tiles and some hacky strings using the Unity OnGUI() approach. It *was* ugly. I then decided this was a great time to search the Unity asset store. I quickly discovered the Mad Level Manager and decided to grab it when it went on sale. The end result is a cleaner looking game that is more presentable.<\/p>\n<p><a href=\"http:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0885.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-90\" src=\"http:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0885-200x300.jpg\" alt=\"IMG_0885\" width=\"200\" height=\"300\" srcset=\"https:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0885-200x300.jpg 200w, https:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0885-624x936.jpg 624w, https:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0885.jpg 640w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><\/a><\/p>\n<p>The chaos of magnetically interacting systems *is* cool &#8211; and I enjoyed watching some of the odd interactions that result.<\/p>\n<p><a href=\"http:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0823.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-medium wp-image-92\" src=\"http:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0823-200x300.jpg\" alt=\"IMG_0823\" width=\"200\" height=\"300\" srcset=\"https:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0823-200x300.jpg 200w, https:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0823-624x936.jpg 624w, https:\/\/nbodyphysics.com\/blog\/wp-content\/uploads\/2014\/09\/IMG_0823.jpg 640w\" sizes=\"auto, (max-width: 200px) 100vw, 200px\" \/><\/a><\/p>\n<p>Next time I\u2019ll be submitting to Apple FIRST. They give the best feedback.<\/p>\n<p>[social4i size=&#8221;large&#8221; align=&#8221;float-right&#8221;]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One way I cling to the notion that I still know something about physics is to create oddball mobile physics apps. Since this is a side-project my goal is to spend most of the time on physics and less on the time-intensive UI tuning. I have moved to Unity and while learning Unity I decided [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[1],"tags":[],"class_list":["post-87","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p3pCRa-1p","_links":{"self":[{"href":"https:\/\/nbodyphysics.com\/blog\/wp-json\/wp\/v2\/posts\/87","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nbodyphysics.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nbodyphysics.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nbodyphysics.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nbodyphysics.com\/blog\/wp-json\/wp\/v2\/comments?post=87"}],"version-history":[{"count":2,"href":"https:\/\/nbodyphysics.com\/blog\/wp-json\/wp\/v2\/posts\/87\/revisions"}],"predecessor-version":[{"id":182,"href":"https:\/\/nbodyphysics.com\/blog\/wp-json\/wp\/v2\/posts\/87\/revisions\/182"}],"wp:attachment":[{"href":"https:\/\/nbodyphysics.com\/blog\/wp-json\/wp\/v2\/media?parent=87"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nbodyphysics.com\/blog\/wp-json\/wp\/v2\/categories?post=87"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nbodyphysics.com\/blog\/wp-json\/wp\/v2\/tags?post=87"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}