Gravity Engine 12.0
Unity Asset for Gravity
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This is the complete list of members for AZTripleIntegrator, including all inherited members.
AddNBody(int bodyNum, NBody nbody, GravityState.NbodyState[] nbodyStates) | AZTripleIntegrator | |
Clear() | AZTripleIntegrator | |
DeepClone() | AZTripleIntegrator | |
Evolve(double evolveTime, GravityState gravityState, bool exactTime=false) | AZTripleIntegrator | |
GetAccelerationForIndex(int i) (defined in AZTripleIntegrator) | AZTripleIntegrator | |
GetEnergy(GravityState gravityState) | AZTripleIntegrator | |
GetExternalAccelForIndex(int i) (defined in AZTripleIntegrator) | AZTripleIntegrator | |
GetInitialEnergy(GravityState gravityState) | AZTripleIntegrator | |
GetVelocityDoubleForIndex(int i, ref double[] vel) (defined in AZTripleIntegrator) | AZTripleIntegrator | |
GetVelocityForIndex(int i) (defined in AZTripleIntegrator) | AZTripleIntegrator | |
GrowArrays(int growBy) | AZTripleIntegrator | |
PreEvolve(GravityState gravityState) | AZTripleIntegrator | |
RemoveBodyAtIndex(int atIndex) | AZTripleIntegrator | |
SetPositionDoubleForIndex(int i, ref double[] v) (defined in AZTripleIntegrator) | AZTripleIntegrator | |
Setup(int maxBodies, double timeStep) | AZTripleIntegrator | |
SetVelocityDoubleForIndex(int i, ref double[] v) (defined in AZTripleIntegrator) | AZTripleIntegrator | |
SetVelocityForIndex(int i, Vector3 vel) (defined in AZTripleIntegrator) | AZTripleIntegrator |