Gravity Engine 12.0
Unity Asset for Gravity
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This is the complete list of members for GravityState, including all inherited members.
AddFixedBody(GravityEngine ge, int index, GravityEngine.FixedBody fixedBody, IFixedOrbit fixedOrbit) (defined in GravityState) | GravityState | |
AddNBody(NBody nbody, float massScale, float physToWorldFactor, bool isFixed) (defined in GravityState) | GravityState | |
AddTrigger(GETriggerMgr.Trigger t) (defined in GravityState) | GravityState | |
ApplyChangeAtTime(NBody nbody, double atTime, Vector3d r, Vector3d v) | GravityState | |
arraySize | GravityState | |
Clear() (defined in GravityState) | GravityState | |
ClearTriggers() (defined in GravityState) | GravityState | |
ComputeCenterOfMass() | GravityState | |
ComputeCenterOfMassVelocity() | GravityState | |
DumpAll(NBody[] gameNBodies, GravityEngine ge) (defined in GravityState) | GravityState | |
Evolve(GravityEngine ge, double timeStep) | GravityState | |
EvolveForTimestepReversed(GravityEngine ge, double physicsDt, bool exactTime=false) | GravityState | |
EvolveReversed(GravityEngine ge, double timeStep) (defined in GravityState) | GravityState | |
Evolvers enum name | GravityState | |
EvolveToTime(double newTime) | GravityState | |
fixedBodies (defined in GravityState) | GravityState | |
GetGERewindMgr() (defined in GravityState) | GravityState | |
GetMass(NBody nbody) | GravityState | |
GetNbodyStates() (defined in GravityState) | GravityState | |
GetPhysicsPosition(NBody nbody) | GravityState | |
GetPhysicsPositionDouble(NBody nbody) | GravityState | |
GetPhysicsPositionDoubleV3(NBody nbody) (defined in GravityState) | GravityState | |
GetPhysicsTime() | GravityState | |
GetVelocity3d(NBody nbody) (defined in GravityState) | GravityState | |
GetVelocityDouble(NBody nbody, ref double[] vel) | GravityState | |
gravityParticles (defined in GravityState) | GravityState | |
GravityState(int size) | GravityState | |
GravityState(GravityState fromState) | GravityState | |
GrowArrays(int growBy) (defined in GravityState) | GravityState | |
hasTrajectories | GravityState | |
InitArrays(int arraySize) (defined in GravityState) | GravityState | |
integrator (defined in GravityState) | GravityState | |
isAsync | GravityState | |
isCopy (defined in GravityState) | GravityState | |
IsOnRails() | GravityState | |
maneuverMgr (defined in GravityState) | GravityState | |
MoveAll(Vector3d moveBy) (defined in GravityState) | GravityState | |
MoveFixedBodies(double time) (defined in GravityState) | GravityState | |
NbodyGetNoUpdateFlag(NBody nbody) (defined in GravityState) | GravityState | |
NbodyGetNoUpdateFlag(int index) (defined in GravityState) | GravityState | |
NbodyIndexIsActive(int index) (defined in GravityState) | GravityState | |
NbodyIsActive(NBody nbody) (defined in GravityState) | GravityState | |
NbodyIsFixed(NBody nbody) (defined in GravityState) | GravityState | |
NbodySetIsActive(NBody nbody, bool state) (defined in GravityState) | GravityState | |
NbodySetIsFixed(NBody nbody, bool state) (defined in GravityState) | GravityState | |
NbodySetNoUpdateFlag(NBody nbody, bool state) (defined in GravityState) | GravityState | |
nbodyStates (defined in GravityState) | GravityState | protected |
NDIM (defined in GravityState) | GravityState | static |
numBodies (defined in GravityState) | GravityState | |
physicalTime (defined in GravityState) | GravityState | |
PreEvolve(GravityEngine ge) (defined in GravityState) | GravityState | |
RemoveFixedBody(NBody nbody) (defined in GravityState) | GravityState | |
RemoveNBody(NBody nbody) | GravityState | |
RemoveTrigger(GETriggerMgr.Trigger t) (defined in GravityState) | GravityState | |
ResetPhysicalTime() (defined in GravityState) | GravityState | |
ReverseVelocities() (defined in GravityState) | GravityState | |
SetAlgorithmAndForce(GravityEngine.Algorithm algorithm, IForceDelegate forceDelegate) | GravityState | |
SetCenterOfMass(GravityEngine ge, Vector3d pos, Vector3d vel) | GravityState | |
SetMass(NBody nbody, double mass) (defined in GravityState) | GravityState | |
SetPosition3d(NBody nbody, Vector3d pos) | GravityState | |
SetSize2(NBody nbody, double size) (defined in GravityState) | GravityState | |
SetTime(double newTime, bool force) | GravityState | |
SetVelocity3d(NBody nbody, Vector3d velocity) (defined in GravityState) | GravityState | |
SetVelocityDouble(NBody nbody, ref double[] velocity) | GravityState | |
time | GravityState | |
UpdateInternalDouble(NBody nbody, Vector3d pos, Vector3d velocity) | GravityState | |
UpdateKeplerDepth(NBody nbody, OrbitUniversal orbitU) | GravityState | |
UpdateOnRails() | GravityState | |
UpdatePositionAndVelocity(NBody nbody, Vector3d pos, Vector3d vel, Maneuver m=null) (defined in GravityState) | GravityState |