Gravity Engine 12.0
Unity Asset for Gravity
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GravityState Member List

This is the complete list of members for GravityState, including all inherited members.

AddFixedBody(GravityEngine ge, int index, GravityEngine.FixedBody fixedBody, IFixedOrbit fixedOrbit) (defined in GravityState)GravityState
AddNBody(NBody nbody, float massScale, float physToWorldFactor, bool isFixed) (defined in GravityState)GravityState
AddTrigger(GETriggerMgr.Trigger t) (defined in GravityState)GravityState
ApplyChangeAtTime(NBody nbody, double atTime, Vector3d r, Vector3d v)GravityState
arraySizeGravityState
Clear() (defined in GravityState)GravityState
ClearTriggers() (defined in GravityState)GravityState
ComputeCenterOfMass()GravityState
ComputeCenterOfMassVelocity()GravityState
DumpAll(NBody[] gameNBodies, GravityEngine ge) (defined in GravityState)GravityState
Evolve(GravityEngine ge, double timeStep)GravityState
EvolveForTimestepReversed(GravityEngine ge, double physicsDt, bool exactTime=false)GravityState
EvolveReversed(GravityEngine ge, double timeStep) (defined in GravityState)GravityState
Evolvers enum nameGravityState
EvolveToTime(double newTime)GravityState
fixedBodies (defined in GravityState)GravityState
GetGERewindMgr() (defined in GravityState)GravityState
GetMass(NBody nbody)GravityState
GetNbodyStates() (defined in GravityState)GravityState
GetPhysicsPosition(NBody nbody)GravityState
GetPhysicsPositionDouble(NBody nbody)GravityState
GetPhysicsPositionDoubleV3(NBody nbody) (defined in GravityState)GravityState
GetPhysicsTime()GravityState
GetVelocity3d(NBody nbody) (defined in GravityState)GravityState
GetVelocityDouble(NBody nbody, ref double[] vel)GravityState
gravityParticles (defined in GravityState)GravityState
GravityState(int size)GravityState
GravityState(GravityState fromState)GravityState
GrowArrays(int growBy) (defined in GravityState)GravityState
hasTrajectoriesGravityState
InitArrays(int arraySize) (defined in GravityState)GravityState
integrator (defined in GravityState)GravityState
isAsyncGravityState
isCopy (defined in GravityState)GravityState
IsOnRails()GravityState
maneuverMgr (defined in GravityState)GravityState
MoveAll(Vector3d moveBy) (defined in GravityState)GravityState
MoveFixedBodies(double time) (defined in GravityState)GravityState
NbodyGetNoUpdateFlag(NBody nbody) (defined in GravityState)GravityState
NbodyGetNoUpdateFlag(int index) (defined in GravityState)GravityState
NbodyIndexIsActive(int index) (defined in GravityState)GravityState
NbodyIsActive(NBody nbody) (defined in GravityState)GravityState
NbodyIsFixed(NBody nbody) (defined in GravityState)GravityState
NbodySetIsActive(NBody nbody, bool state) (defined in GravityState)GravityState
NbodySetIsFixed(NBody nbody, bool state) (defined in GravityState)GravityState
NbodySetNoUpdateFlag(NBody nbody, bool state) (defined in GravityState)GravityState
nbodyStates (defined in GravityState)GravityStateprotected
NDIM (defined in GravityState)GravityStatestatic
numBodies (defined in GravityState)GravityState
physicalTime (defined in GravityState)GravityState
PreEvolve(GravityEngine ge) (defined in GravityState)GravityState
RemoveFixedBody(NBody nbody) (defined in GravityState)GravityState
RemoveNBody(NBody nbody)GravityState
RemoveTrigger(GETriggerMgr.Trigger t) (defined in GravityState)GravityState
ResetPhysicalTime() (defined in GravityState)GravityState
ReverseVelocities() (defined in GravityState)GravityState
SetAlgorithmAndForce(GravityEngine.Algorithm algorithm, IForceDelegate forceDelegate)GravityState
SetCenterOfMass(GravityEngine ge, Vector3d pos, Vector3d vel)GravityState
SetMass(NBody nbody, double mass) (defined in GravityState)GravityState
SetPosition3d(NBody nbody, Vector3d pos)GravityState
SetSize2(NBody nbody, double size) (defined in GravityState)GravityState
SetTime(double newTime, bool force)GravityState
SetVelocity3d(NBody nbody, Vector3d velocity) (defined in GravityState)GravityState
SetVelocityDouble(NBody nbody, ref double[] velocity)GravityState
timeGravityState
UpdateInternalDouble(NBody nbody, Vector3d pos, Vector3d velocity)GravityState
UpdateKeplerDepth(NBody nbody, OrbitUniversal orbitU)GravityState
UpdateOnRails()GravityState
UpdatePositionAndVelocity(NBody nbody, Vector3d pos, Vector3d vel, Maneuver m=null) (defined in GravityState)GravityState