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Gravity Engine 12.0
Unity Asset for Gravity
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This is the complete list of members for GravityState, including all inherited members.
| AddFixedBody(GravityEngine ge, int index, GravityEngine.FixedBody fixedBody, IFixedOrbit fixedOrbit) (defined in GravityState) | GravityState | |
| AddNBody(NBody nbody, float massScale, float physToWorldFactor, bool isFixed) (defined in GravityState) | GravityState | |
| AddTrigger(GETriggerMgr.Trigger t) (defined in GravityState) | GravityState | |
| ApplyChangeAtTime(NBody nbody, double atTime, Vector3d r, Vector3d v) | GravityState | |
| arraySize | GravityState | |
| Clear() (defined in GravityState) | GravityState | |
| ClearTriggers() (defined in GravityState) | GravityState | |
| ComputeCenterOfMass() | GravityState | |
| ComputeCenterOfMassVelocity() | GravityState | |
| DumpAll(NBody[] gameNBodies, GravityEngine ge) (defined in GravityState) | GravityState | |
| Evolve(GravityEngine ge, double timeStep) | GravityState | |
| EvolveForTimestepReversed(GravityEngine ge, double physicsDt, bool exactTime=false) | GravityState | |
| EvolveReversed(GravityEngine ge, double timeStep) (defined in GravityState) | GravityState | |
| Evolvers enum name | GravityState | |
| EvolveToTime(double newTime) | GravityState | |
| fixedBodies (defined in GravityState) | GravityState | |
| GetGERewindMgr() (defined in GravityState) | GravityState | |
| GetMass(NBody nbody) | GravityState | |
| GetNbodyStates() (defined in GravityState) | GravityState | |
| GetPhysicsPosition(NBody nbody) | GravityState | |
| GetPhysicsPositionDouble(NBody nbody) | GravityState | |
| GetPhysicsPositionDoubleV3(NBody nbody) (defined in GravityState) | GravityState | |
| GetPhysicsTime() | GravityState | |
| GetVelocity3d(NBody nbody) (defined in GravityState) | GravityState | |
| GetVelocityDouble(NBody nbody, ref double[] vel) | GravityState | |
| gravityParticles (defined in GravityState) | GravityState | |
| GravityState(int size) | GravityState | |
| GravityState(GravityState fromState) | GravityState | |
| GrowArrays(int growBy) (defined in GravityState) | GravityState | |
| hasTrajectories | GravityState | |
| InitArrays(int arraySize) (defined in GravityState) | GravityState | |
| integrator (defined in GravityState) | GravityState | |
| isAsync | GravityState | |
| isCopy (defined in GravityState) | GravityState | |
| IsOnRails() | GravityState | |
| maneuverMgr (defined in GravityState) | GravityState | |
| MoveAll(Vector3d moveBy) (defined in GravityState) | GravityState | |
| MoveFixedBodies(double time) (defined in GravityState) | GravityState | |
| NbodyGetNoUpdateFlag(NBody nbody) (defined in GravityState) | GravityState | |
| NbodyGetNoUpdateFlag(int index) (defined in GravityState) | GravityState | |
| NbodyIndexIsActive(int index) (defined in GravityState) | GravityState | |
| NbodyIsActive(NBody nbody) (defined in GravityState) | GravityState | |
| NbodyIsFixed(NBody nbody) (defined in GravityState) | GravityState | |
| NbodySetIsActive(NBody nbody, bool state) (defined in GravityState) | GravityState | |
| NbodySetIsFixed(NBody nbody, bool state) (defined in GravityState) | GravityState | |
| NbodySetNoUpdateFlag(NBody nbody, bool state) (defined in GravityState) | GravityState | |
| nbodyStates (defined in GravityState) | GravityState | protected |
| NDIM (defined in GravityState) | GravityState | static |
| numBodies (defined in GravityState) | GravityState | |
| physicalTime (defined in GravityState) | GravityState | |
| PreEvolve(GravityEngine ge) (defined in GravityState) | GravityState | |
| RemoveFixedBody(NBody nbody) (defined in GravityState) | GravityState | |
| RemoveNBody(NBody nbody) | GravityState | |
| RemoveTrigger(GETriggerMgr.Trigger t) (defined in GravityState) | GravityState | |
| ResetPhysicalTime() (defined in GravityState) | GravityState | |
| ReverseVelocities() (defined in GravityState) | GravityState | |
| SetAlgorithmAndForce(GravityEngine.Algorithm algorithm, IForceDelegate forceDelegate) | GravityState | |
| SetCenterOfMass(GravityEngine ge, Vector3d pos, Vector3d vel) | GravityState | |
| SetMass(NBody nbody, double mass) (defined in GravityState) | GravityState | |
| SetPosition3d(NBody nbody, Vector3d pos) | GravityState | |
| SetSize2(NBody nbody, double size) (defined in GravityState) | GravityState | |
| SetTime(double newTime, bool force) | GravityState | |
| SetVelocity3d(NBody nbody, Vector3d velocity) (defined in GravityState) | GravityState | |
| SetVelocityDouble(NBody nbody, ref double[] velocity) | GravityState | |
| time | GravityState | |
| UpdateInternalDouble(NBody nbody, Vector3d pos, Vector3d velocity) | GravityState | |
| UpdateKeplerDepth(NBody nbody, OrbitUniversal orbitU) | GravityState | |
| UpdateOnRails() | GravityState | |
| UpdatePositionAndVelocity(NBody nbody, Vector3d pos, Vector3d vel, Maneuver m=null) (defined in GravityState) | GravityState |