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Gravity Engine 12.0
Unity Asset for Gravity
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This is the complete list of members for OrbitHyper, including all inherited members.
| ApplyImpulse(Vector3 impulse) | OrbitHyper | |
| ApplyScale(float scale) | OrbitHyper | |
| ApplyXZChange() (defined in OrbitHyper) | OrbitHyper | |
| branchDisplayFactor | OrbitHyper | |
| CalcOrbitParams() (defined in OrbitHyper) | OrbitHyper | protected |
| CalculateRotation() (defined in OrbitHyper) | OrbitHyper | protected |
| centerNbody (defined in OrbitHyper) | OrbitHyper | protected |
| centerObject | OrbitHyper | |
| DumpInfo() | OrbitHyper | |
| ecc | OrbitHyper | |
| Evolve(double physicsTime, GravityState gs, ref double[] r_new, ref double[] v_new, bool doCallbacks=true) | OrbitHyper | |
| evolveMode | OrbitHyper | |
| EvolveType enum name (defined in OrbitHyper) | OrbitHyper | |
| GetCenterNBody() | OrbitHyper | |
| GetCenterObject() | OrbitHyper | |
| GetPosition() (defined in OrbitHyper) | OrbitHyper | |
| GetPositionDouble() (defined in OrbitHyper) | OrbitHyper | |
| GetSemiParam() | OrbitHyper | |
| GetTimeToPeriapse() (defined in OrbitHyper) | OrbitHyper | |
| GetVelocity() (defined in OrbitHyper) | OrbitHyper | |
| GEUpdate(GravityEngine ge) | OrbitHyper | |
| hyper_orientation (defined in OrbitHyper) | OrbitHyper | protected |
| inclination | OrbitHyper | |
| Init() | OrbitHyper | |
| InitFromOrbitData(OrbitData od) (defined in OrbitHyper) | OrbitHyper | |
| InitNBody(float physicalScale, float massScale) | OrbitHyper | |
| IsOnRails() | OrbitHyper | |
| Log(string prefix) (defined in OrbitHyper) | OrbitHyper | |
| MirrorPhysPosition(Vector3 pos, Vector3 cPos) | OrbitHyper | |
| MirrorPhysVelocity(NBody body) (defined in OrbitHyper) | OrbitHyper | |
| Move(Vector3 moveBy) | OrbitHyper | |
| omega_lc | OrbitHyper | |
| omega_uc | OrbitHyper | |
| OrbitPositions(int numPoints, Vector3 centerPos, bool doSceneMapping) | OrbitHyper | |
| OrbitSegmentSymmetricPositions(int numPoints, Vector3 centerPos, Vector3 startPos) | OrbitHyper | |
| perihelion | OrbitHyper | |
| PositionForThetaLeftBranch(float theta, Vector3 centerPos) | OrbitHyper | |
| PreEvolve(float physicalScale, float massScale) | OrbitHyper | |
| r_initial | OrbitHyper | |
| r_initial_outbound | OrbitHyper | |
| r_start_flip (defined in OrbitHyper) | OrbitHyper | |
| SetCenterBody(GameObject centerBody) | OrbitHyper | |
| SetNBody(NBody nbody) | OrbitHyper | |
| ThetaForPosition(Vector3 position, Vector3 cPos) | OrbitHyper | |
| UpdatePositionAndVelocity(Vector3 pos, Vector3 vel) | OrbitHyper | |
| xunit (defined in OrbitHyper) | OrbitHyper | protected |
| yunit (defined in OrbitHyper) | OrbitHyper | protected |
| zunit (defined in OrbitHyper) | OrbitHyper | protected |