Gravity Engine 12.0
Unity Asset for Gravity
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This is the complete list of members for OrbitHyper, including all inherited members.
ApplyImpulse(Vector3 impulse) | OrbitHyper | |
ApplyScale(float scale) | OrbitHyper | |
ApplyXZChange() (defined in OrbitHyper) | OrbitHyper | |
branchDisplayFactor | OrbitHyper | |
CalcOrbitParams() (defined in OrbitHyper) | OrbitHyper | protected |
CalculateRotation() (defined in OrbitHyper) | OrbitHyper | protected |
centerNbody (defined in OrbitHyper) | OrbitHyper | protected |
centerObject | OrbitHyper | |
DumpInfo() | OrbitHyper | |
ecc | OrbitHyper | |
Evolve(double physicsTime, GravityState gs, ref double[] r_new, ref double[] v_new, bool doCallbacks=true) | OrbitHyper | |
evolveMode | OrbitHyper | |
EvolveType enum name (defined in OrbitHyper) | OrbitHyper | |
GetCenterNBody() | OrbitHyper | |
GetCenterObject() | OrbitHyper | |
GetPosition() (defined in OrbitHyper) | OrbitHyper | |
GetPositionDouble() (defined in OrbitHyper) | OrbitHyper | |
GetSemiParam() | OrbitHyper | |
GetTimeToPeriapse() (defined in OrbitHyper) | OrbitHyper | |
GetVelocity() (defined in OrbitHyper) | OrbitHyper | |
GEUpdate(GravityEngine ge) | OrbitHyper | |
hyper_orientation (defined in OrbitHyper) | OrbitHyper | protected |
inclination | OrbitHyper | |
Init() | OrbitHyper | |
InitFromOrbitData(OrbitData od) (defined in OrbitHyper) | OrbitHyper | |
InitNBody(float physicalScale, float massScale) | OrbitHyper | |
IsOnRails() | OrbitHyper | |
Log(string prefix) (defined in OrbitHyper) | OrbitHyper | |
MirrorPhysPosition(Vector3 pos, Vector3 cPos) | OrbitHyper | |
MirrorPhysVelocity(NBody body) (defined in OrbitHyper) | OrbitHyper | |
Move(Vector3 moveBy) | OrbitHyper | |
omega_lc | OrbitHyper | |
omega_uc | OrbitHyper | |
OrbitPositions(int numPoints, Vector3 centerPos, bool doSceneMapping) | OrbitHyper | |
OrbitSegmentSymmetricPositions(int numPoints, Vector3 centerPos, Vector3 startPos) | OrbitHyper | |
perihelion | OrbitHyper | |
PositionForThetaLeftBranch(float theta, Vector3 centerPos) | OrbitHyper | |
PreEvolve(float physicalScale, float massScale) | OrbitHyper | |
r_initial | OrbitHyper | |
r_initial_outbound | OrbitHyper | |
r_start_flip (defined in OrbitHyper) | OrbitHyper | |
SetCenterBody(GameObject centerBody) | OrbitHyper | |
SetNBody(NBody nbody) | OrbitHyper | |
ThetaForPosition(Vector3 position, Vector3 cPos) | OrbitHyper | |
UpdatePositionAndVelocity(Vector3 pos, Vector3 vel) | OrbitHyper | |
xunit (defined in OrbitHyper) | OrbitHyper | protected |
yunit (defined in OrbitHyper) | OrbitHyper | protected |
zunit (defined in OrbitHyper) | OrbitHyper | protected |