Gravity Engine 12.0
Unity Asset for Gravity
Loading...
Searching...
No Matches
OrbitHyper Member List

This is the complete list of members for OrbitHyper, including all inherited members.

ApplyImpulse(Vector3 impulse)OrbitHyper
ApplyScale(float scale)OrbitHyper
ApplyXZChange() (defined in OrbitHyper)OrbitHyper
branchDisplayFactorOrbitHyper
CalcOrbitParams() (defined in OrbitHyper)OrbitHyperprotected
CalculateRotation() (defined in OrbitHyper)OrbitHyperprotected
centerNbody (defined in OrbitHyper)OrbitHyperprotected
centerObjectOrbitHyper
DumpInfo()OrbitHyper
eccOrbitHyper
Evolve(double physicsTime, GravityState gs, ref double[] r_new, ref double[] v_new, bool doCallbacks=true)OrbitHyper
evolveModeOrbitHyper
EvolveType enum name (defined in OrbitHyper)OrbitHyper
GetCenterNBody()OrbitHyper
GetCenterObject()OrbitHyper
GetPosition() (defined in OrbitHyper)OrbitHyper
GetPositionDouble() (defined in OrbitHyper)OrbitHyper
GetSemiParam()OrbitHyper
GetTimeToPeriapse() (defined in OrbitHyper)OrbitHyper
GetVelocity() (defined in OrbitHyper)OrbitHyper
GEUpdate(GravityEngine ge)OrbitHyper
hyper_orientation (defined in OrbitHyper)OrbitHyperprotected
inclinationOrbitHyper
Init()OrbitHyper
InitFromOrbitData(OrbitData od) (defined in OrbitHyper)OrbitHyper
InitNBody(float physicalScale, float massScale)OrbitHyper
IsOnRails()OrbitHyper
Log(string prefix) (defined in OrbitHyper)OrbitHyper
MirrorPhysPosition(Vector3 pos, Vector3 cPos)OrbitHyper
MirrorPhysVelocity(NBody body) (defined in OrbitHyper)OrbitHyper
Move(Vector3 moveBy)OrbitHyper
omega_lcOrbitHyper
omega_ucOrbitHyper
OrbitPositions(int numPoints, Vector3 centerPos, bool doSceneMapping)OrbitHyper
OrbitSegmentSymmetricPositions(int numPoints, Vector3 centerPos, Vector3 startPos)OrbitHyper
perihelionOrbitHyper
PositionForThetaLeftBranch(float theta, Vector3 centerPos)OrbitHyper
PreEvolve(float physicalScale, float massScale)OrbitHyper
r_initialOrbitHyper
r_initial_outboundOrbitHyper
r_start_flip (defined in OrbitHyper)OrbitHyper
SetCenterBody(GameObject centerBody)OrbitHyper
SetNBody(NBody nbody)OrbitHyper
ThetaForPosition(Vector3 position, Vector3 cPos)OrbitHyper
UpdatePositionAndVelocity(Vector3 pos, Vector3 vel)OrbitHyper
xunit (defined in OrbitHyper)OrbitHyperprotected
yunit (defined in OrbitHyper)OrbitHyperprotected
zunit (defined in OrbitHyper)OrbitHyperprotected