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Gravity Engine 12.0
Unity Asset for Gravity
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This is the complete list of members for UnityEngine.Mathd, including all inherited members.
| Abs(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Abs(int value) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Acos(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Approximately(double a, double b) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Asin(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Atan(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Atan2(double y, double x) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Ceil(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| CeilToInt(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Clamp(double value, double min, double max) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Clamp(int value, int min, int max) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Clamp01(double value) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Cos(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Deg2Rad (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| DeltaAngle(double current, double target) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Epsilon (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Exp(double power) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Floor(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| FloorToInt(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Gamma(double value, double absmax, double gamma) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Infinity (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| InverseLerp(double from, double to, double value) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Lerp(double from, double to, double t) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| LerpAngle(double a, double b, double t) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Log(double d, double p) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Log(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Log10(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Max(double a, double b) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Max(params double[] values) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Max(int a, int b) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Max(params int[] values) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Min(double a, double b) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Min(params double[] values) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Min(int a, int b) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Min(params int[] values) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| MoveTowards(double current, double target, double maxDelta) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| MoveTowardsAngle(double current, double target, double maxDelta) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| NegativeInfinity (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| PI (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| PingPong(double t, double length) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Pow(double d, double p) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Rad2Deg (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Repeat(double t, double length) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Round(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| RoundToInt(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Sign(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Sin(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| SmoothDamp(double current, double target, ref double currentVelocity, double smoothTime, double maxSpeed) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| SmoothDamp(double current, double target, ref double currentVelocity, double smoothTime) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| SmoothDamp(double current, double target, ref double currentVelocity, double smoothTime, double maxSpeed, double deltaTime) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| SmoothDampAngle(double current, double target, ref double currentVelocity, double smoothTime, double maxSpeed) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| SmoothDampAngle(double current, double target, ref double currentVelocity, double smoothTime) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| SmoothDampAngle(double current, double target, ref double currentVelocity, double smoothTime, double maxSpeed, double deltaTime) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| SmoothStep(double from, double to, double t) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Sqrt(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |
| Tan(double d) (defined in UnityEngine.Mathd) | UnityEngine.Mathd | static |