Gravity Engine 2 5.1
|
Started life with a snippet from https://catlikecoding.com/unity/tutorials/procedural-grid/. More...
Public Member Functions | |
void | GenerateFromMinMax (float minValue, float maxValue, DisplayFunctionAsMesh.DataMorph dataMorph) |
Create a mesh and set color based on data values. The data can be sparse but must be aligned on the grid. | |
Started life with a snippet from https://catlikecoding.com/unity/tutorials/procedural-grid/.
void GravityEngine2.DisplayMeshScale.GenerateFromMinMax | ( | float | minValue, |
float | maxValue, | ||
DisplayFunctionAsMesh::DataMorph | dataMorph ) |
Create a mesh and set color based on data values. The data can be sparse but must be aligned on the grid.
data | |
numRows | |
numCols | |
gridClicked |