Gravity Engine 2 5.1
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In Scene representation of a collider attached to a GSBody. More...
Public Attributes | |
double | bounceFactor = 1.0 |
GEPhysicsCore.CollisionType | collisionType |
double | inertialMass = 1.0 |
bool | useGsbodyMass = true |
In Scene representation of a collider attached to a GSBody.
The radius of the body is taken from the corresponding GSBody optional physical info.
Collision detection is done in the Gravity Engine.