Plot 2D data.
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void | MarkerUpdate (Vector2 marker, GameObject markerObject) |
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void | PlotData (Vector2[] points) |
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LineRenderer | axisRenderer |
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float | horizontalSize = 100.0f |
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LineRenderer | lineRenderer |
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TextMeshPro | markerText |
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float | verticalSize = 100.0f |
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TextMeshPro | xLabel |
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string | xLabelText = "X" |
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TextMeshPro | xMaxText |
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TextMeshPro | xMinText |
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TextMeshPro | yLabel |
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string | yLabelText = "Y" |
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TextMeshPro | yMaxText |
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TextMeshPro | yMinText |
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Plot 2D data.
Very simple plot routine that plots data in XY space. Since Unity is left-handed this means that the camera is located at -Z looking towards the origin.
The documentation for this class was generated from the following file:
- ge2/GE2/Assets/GravityEngine2/Runtime/InScene/Utilities/Plot2D.cs