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Gravity Engine 12.0
Unity Asset for Gravity
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Custom force. Sample code to show how to make a custom force. To use this set the GE force delegate to custom and attach this script to the object holding the GravityEngine. More...
Public Member Functions | |
| double | CalcPseudoForce (double r_sep, int i, int j, GravityState.NbodyState[] nbodyStates) |
| acceleration = a * ln(b * r) | |
| double | CalcPseudoForceDot (double r_sep, int i, int j, GravityState.NbodyState[] nbodyStates) |
| double[] | CalcAccelerationIJPerM (double[] rji, int i, int j, GravityState.NbodyState[] nbodyStates) |
| Calculate the acceleration between bodies i and j. | |
| double[] | CalcAccelerationIPerParticle (double[] rji, int i, GravityState.NbodyState[] nbodyStates) |
| double[] | CalcJerkIJPerM (double[] rji, int i, int j, GravityState.NbodyState[] nbodyStates) |
| double[] | CalcAccelerationIJPerM (double[] rji, int i, int j, GravityState.NbodyState[] nbodyStates) |
| Calculate the acceleration between bodies i and j. | |
| double[] | CalcAccelerationIPerParticle (double[] rji, int i, GravityState.NbodyState[] nbodyStates) |
| double[] | CalcJerkIJPerM (double[] rji, int i, int j, GravityState.NbodyState[] nbodyStates) |
Public Attributes | |
| float | a = 2.0f |
| float | b = 1.0f |
Custom force. Sample code to show how to make a custom force. To use this set the GE force delegate to custom and attach this script to the object holding the GravityEngine.
| double[] CustomForce.CalcAccelerationIJPerM | ( | double[] | rji, |
| int | i, | ||
| int | j, | ||
| GravityState.NbodyState[] | nbodyStates | ||
| ) |
Calculate the acceleration between bodies i and j.
Return the aij and aji accelerations because in some case (e.g one is oblate) they will not be equal and opposite!
| rji | |
| i | |
| j | |
| nbodyStates |
Implements IForceDelegate.
| double[] CustomForce.CalcAccelerationIPerParticle | ( | double[] | rji, |
| int | i, | ||
| GravityState::NbodyState[] | nbodyStates | ||
| ) |
Implements IForceDelegate.
| double[] CustomForce.CalcJerkIJPerM | ( | double[] | rji, |
| int | i, | ||
| int | j, | ||
| GravityState::NbodyState[] | nbodyStates | ||
| ) |
Implements IForceDelegate.
| double CustomForce.CalcPseudoForce | ( | double | r_sep, |
| int | i, | ||
| int | j, | ||
| GravityState::NbodyState[] | nbodyStates | ||
| ) |
acceleration = a * ln(b * r)
| r_sep | R sep. The distance between the bodies |
| i | index of one pair in force (i < j) |
| j | index of second pair in force |