Gravity Engine 12.0
Unity Asset for Gravity
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Newton force. This is not generally used - since Netwonian gravity is the more efficient default force built in to the integrators. More...
Public Member Functions | |
double[] | CalcAccelerationIJPerM (double[] rji, int i, int j, GravityState.NbodyState[] nbodyStates) |
Calculate the acceleration between bodies i and j. | |
double[] | CalcAccelerationIPerParticle (double[] rji, int i, GravityState.NbodyState[] nbodyStates) |
double[] | CalcJerkIJPerM (double[] rji, int i, int j, GravityState.NbodyState[] nbodyStates) |
double[] | CalcAccelerationIJPerM (double[] rji, int i, int j, GravityState.NbodyState[] nbodyStates) |
Calculate the acceleration between bodies i and j. | |
double[] | CalcAccelerationIPerParticle (double[] rji, int i, GravityState.NbodyState[] nbodyStates) |
double[] | CalcJerkIJPerM (double[] rji, int i, int j, GravityState.NbodyState[] nbodyStates) |
Newton force. This is not generally used - since Netwonian gravity is the more efficient default force built in to the integrators.
This code is used to double check the force delegate code
double[] NewtonForce.CalcAccelerationIJPerM | ( | double[] | rji, |
int | i, | ||
int | j, | ||
GravityState.NbodyState[] | nbodyStates | ||
) |
Calculate the acceleration between bodies i and j.
Return the aij and aji accelerations because in some case (e.g one is oblate) they will not be equal and opposite!
rji | |
i | |
j | |
nbodyStates |
Implements IForceDelegate.
double[] NewtonForce.CalcAccelerationIPerParticle | ( | double[] | rji, |
int | i, | ||
GravityState::NbodyState[] | nbodyStates | ||
) |
Implements IForceDelegate.
double[] NewtonForce.CalcJerkIJPerM | ( | double[] | rji, |
int | i, | ||
int | j, | ||
GravityState::NbodyState[] | nbodyStates | ||
) |
Implements IForceDelegate.