Random planets. Create a random planets that will be in orbit around the NBody that this object is a component of.
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int | numPlanets |
| The number of planets to be created when the component starts.
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GameObject[] | planetPrefabs |
| A list of prefabs. Each planet will use a prefab chosen at random from this list.
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float | a_min = 1f |
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float | a_max = 20f |
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float | ecc_min = 0f |
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float | ecc_max = 0.3f |
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float | incl_min = 0f |
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float | incl_max = 180f |
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float | omega_lc_min = 0f |
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float | omega_lc_max = 360f |
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float | omega_uc_min = 0f |
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float | omega_uc_max = 360f |
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float | phase_min = 0f |
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float | phase_max = 360f |
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float | scale_min = 0.5f |
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float | scale_max = 2f |
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Random planets. Create a random planets that will be in orbit around the NBody that this object is a component of.
This component must be attached to a GameObject with an NBody component.
The documentation for this class was generated from the following file:
- C:/Users/musgr/Documents/Unity/gravityengine/Assets/GravityEngine/Scripts/Systems/RandomPlanets.cs