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Gravity Engine 12.0
Unity Asset for Gravity
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This is the complete list of members for UnityEngine.Vector3d, including all inherited members.
| Angle(Vector3d from, Vector3d to) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| AngleRadians(Vector3d from, Vector3d to) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| back (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| ClampMagnitude(Vector3d vector, double maxLength) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| Cross(Vector3d lhs, Vector3d rhs) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| Distance(Vector3d a, Vector3d b) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| Dot(Vector3d lhs, Vector3d rhs) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| down (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| Equals(object other) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| Exclude(Vector3d excludeThis, Vector3d fromThat) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| forward (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| fwd (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| GetHashCode() (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| IsNan() (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| kEpsilon (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| left (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| Lerp(Vector3d from, Vector3d to, double t) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| Magnitude(Vector3d a) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| magnitude (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| Max(Vector3d lhs, Vector3d rhs) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| Min(Vector3d lhs, Vector3d rhs) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| MoveTowards(Vector3d current, Vector3d target, double maxDistanceDelta) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| Normalize(Vector3d value) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| Normalize() (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| normalized (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| one (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| operator Vector3(Vector3d vector3d) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | explicitstatic |
| operator!=(Vector3d lhs, Vector3d rhs) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| operator*(Vector3d a, double d) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| operator*(double d, Vector3d a) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| operator+(Vector3d a, Vector3d b) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| operator-(Vector3d a, Vector3d b) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| operator-(Vector3d a) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| operator/(Vector3d a, double d) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| operator==(Vector3d lhs, Vector3d rhs) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| OrthoNormalize(ref Vector3d normal, ref Vector3d tangent) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| OrthoNormalize(ref Vector3d normal, ref Vector3d tangent, ref Vector3d binormal) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| Project(Vector3d vector, Vector3d onNormal) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| Reflect(Vector3d inDirection, Vector3d inNormal) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| right (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| RotateAxisAngleRadians(Vector3d v, Vector3d axis, double angle) | UnityEngine.Vector3d | static |
| RotateTowards(Vector3d current, Vector3d target, double maxRadiansDelta, double maxMagnitudeDelta) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| Scale(Vector3d a, Vector3d b) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| Scale(Vector3d scale) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| Set(double new_x, double new_y, double new_z) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| Slerp(Vector3d from, Vector3d to, double t) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| SmoothDamp(Vector3d current, Vector3d target, ref Vector3d currentVelocity, double smoothTime, double maxSpeed) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| SmoothDamp(Vector3d current, Vector3d target, ref Vector3d currentVelocity, double smoothTime) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| SmoothDamp(Vector3d current, Vector3d target, ref Vector3d currentVelocity, double smoothTime, double maxSpeed, double deltaTime) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| sqrMagnitude (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| SqrMagnitude(Vector3d a) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| this[int index] (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| ToDoubleArray() (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| ToString() (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| ToVector3() (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| up (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |
| Vector3d(double x, double y, double z) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| Vector3d(ref double[] d) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| Vector3d(float x, float y, float z) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| Vector3d(Vector3 v3) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| Vector3d(double x, double y) (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| x (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| y (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| z (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | |
| zero (defined in UnityEngine.Vector3d) | UnityEngine.Vector3d | static |