Class to display the location of a GSBody in a scene.
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enum | DisplayGOMode { ROTATION
, VEL_ALIGN
, NONE
} |
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override void | AddToSceneDisplay (GSDisplay gsd) |
| Each GravitySceneDisplay object will ask scene objects to add themselves so that each display object can specify the type of scene update (and associated info) it requires.
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override void | DisplayEnabledSet (bool value) |
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void | ScaleDisplayGO () |
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void | AddToSceneDisplay (GSDisplay gsd) |
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bool | DisplayEnabled () |
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int | DisplayId () |
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void | DisplayIdSet (int id) |
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GSDisplay | GSDisplay () |
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float | alignYawDeg |
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GravityMath.AxisV3 | axisV3 |
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bool | computeEarthOffset |
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GameObject | displayGO |
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DisplayGOMode | displayGOMode |
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bool | doRotation |
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GSBody | gsBody |
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float | longitudeOffset |
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bool | scaleUsingBodyRadius = true |
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bool | showTrajectory |
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LineRenderer | trajLine |
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int | framesBetweenUpdates = 0 |
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bool | displayEnabled = true |
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int | displayId = -1 |
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int | framesUntilUpdate = 0 |
| countdown until this display object shold update
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GSDisplay | gsd |
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◆ AddToSceneDisplay()
override void GravityEngine2.GSDisplayBody.AddToSceneDisplay |
( |
GSDisplay | gsd | ) |
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Each GravitySceneDisplay object will ask scene objects to add themselves so that each display object can specify the type of scene update (and associated info) it requires.
- Parameters
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◆ DisplayEnabledSet()
override void GravityEngine2.GSDisplayBody.DisplayEnabledSet |
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bool | value | ) |
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virtual |
The documentation for this class was generated from the following file:
- ge2/GE2/Assets/GravityEngine2/Runtime/InScene/Display/GSDisplayBody.cs