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static double | Clamp (double v, double a, double b) |
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static double | Cot (double x) |
| Cotangent function.
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static double | Acosh (double x) |
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static double | Asinh (double x) |
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static double | Sinh (double x) |
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static double | Cosh (double x) |
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static Vector3d | Rot1 (Vector3d v, double angleRad) |
| Return the rotation of the vector v by angleRad radians around the x axis.
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static Vector3d | RotY (Vector3d v, double angleRad) |
| Return the rotation of the vector v by angleRad radians CW around the Y axis.
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static Vector3d | Rot3 (Vector3d v, double angleRad) |
| Return the rotation of the vector v by angleRad radians around the z axis.
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static double | Distance (double[] a, double[] b) |
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static double | DEG2RAD = System.Math.PI / 180.0 |
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static double | RAD2DEG = 180.0/ System.Math.PI |
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◆ Cot()
static double GEMath.Cot |
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double |
x | ) |
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static |
Cotangent function.
Adapted from Vallado's astmath CPP functions.
◆ Rot1()
Return the rotation of the vector v by angleRad radians around the x axis.
- Parameters
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- Returns
◆ Rot3()
Return the rotation of the vector v by angleRad radians around the z axis.
- Parameters
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- Returns
◆ RotY()
Return the rotation of the vector v by angleRad radians CW around the Y axis.
- Parameters
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- Returns
The documentation for this class was generated from the following file:
- C:/Users/musgr/Documents/Unity/gravityengine/Assets/GravityEngine/Scripts/Math/GEMath.cs