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| KeplerElement (KeplerElement copyFrom, GameObject orbitsGO, NBody nbody, bool copyActivateCallbacks, bool copyManeuverCallbacks) |
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double | timeStart |
| time at which the sequence element starts (internal physics time)
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OrbitUniversal | orbit |
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bool | returnToGE |
| flag to indicate if at this time object should go off-rails
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bool | inactive |
| this segment is inactive (has been marked inactive in the scene but NOT in GE. This way Evolve is still called
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ReactivateCallback | reactivateCallback |
| Callbacks to be run when time jumps from inactivated to activated.
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InactivateCallback | inactivateCallback |
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ElementStarted | callback |
| callback when a new sequence is started. Will be called each time transition to sequence occurs.
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Maneuver | maneuver |
| optional field used when element added via a maneuver. Allows maneuver callback on sequence change.
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The documentation for this class was generated from the following file:
- C:/Users/musgr/Documents/Unity/gravityengine/Assets/GravityEngine/Scripts/Orbits/KeplerSequence.cs