2 using System.Collections;
12 eqnStrings =
new string[]{
21 new Vector3(.1f, .1f, .1f),
new Vector3(1.3f,-1.6f,0.4f), 1.85f),
23 new Vector3(.1f, .1f, .1f)),
34 public override void Function(ref
float[] x_in, ref
float[] x_out) {
35 x_out[0] = -x_in[1] + x_in[2]*x_in[2];
36 x_out[1] = x_in[0] + 0.5f*x_in[1];
37 x_out[2] = x_in[0] - x_in[2];
Chaotic system. Base class for chaotic scripts. Holds the type of system selected, the parameter set or the custom parameters to be used.
override void Function(ref float[] x_in, ref float[] x_out)
Evaluate the first order evolution of the attractor, given the current position.
Chaos eqn. Base class for all equations that define a 3D chaotic system.
Parameter bundle. Container class to hold the values for starting a chaotic system. Holds the parameters for the equations and the initial position and scale values.
override void SetParams(ParamBundle pb)
Sets the parameter bunlde to be used by the system.