Chaotic Motion  1.0
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CAizawa
 CAnishchenko_Astakhov
 CArneodo
 CBouali2
 CBoundingBoxBounding box. Draw a box centered at the transform position using a line renderer. Used to give a spatial reference when tuning the global scale of a chaotic system.
 CBoundStatsBound stats. Simple method to track min/max in each co-ordinate to determine the extent of an attractor. Logs the result to the console
 CCameraSpinKey control to rotate camera boom using Arrow keys. Scale with +/-
 CChaosEqnChaos eqn. Base class for all equations that define a 3D chaotic system.
 CChaosEqnFactory
 CChaosTrailChaos trail. Update a trail using a LineRenderer. This allows the path between points to be filled in using intermediate values from the numerical integration - avoiding a "splined" appearance when the evolution steps per frame are large
 CChaoticMotionChaotic motion. Evolve the user specified chaotic system with the parameters held by the ChaoticSystem parent
 CChaoticParticlesChaotic particles
 CChaoticSystemChaotic system. Base class for chaotic scripts. Holds the type of system selected, the parameter set or the custom parameters to be used.
 CChen
 CChenLee
 CDequanLee
 CGenesioTesi
 CHadley
 CHalvorsen
 CLiuChen
 CLorenz
 CLorenzNew
 CLuChen_Transition
 CLuChenCheng
 CNoseHoover
 CParamBundleParameter bundle. Container class to hold the values for starting a chaotic system. Holds the parameters for the equations and the initial position and scale values.
 CRossler
 CRucklidge
 CShimizuMorioka
 CShowAllChaosSample code to invoke a Chaos prefab for all equations provided by the factory and locate them in an N x N grid in X and Y. The prefab may contain multiple chaoticMotion or ChaosParticles objects
 CSlideshow
 CSlideshowParticles
 CSprottB
 CSprottC
 CSprottD
 CSprottE
 CSprottF
 CSprottG
 CSprottH
 CSprottI
 CSprottJ
 CSprottK
 CSprottL
 CSprottM
 CSprottN
 CSprottO
 CSprottP
 CSprottQ
 CSprottR
 CSprottS
 CThomas