Chaotic system. Base class for chaotic scripts. Holds the type of system selected, the parameter set or the custom parameters to be used.
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const string | NO_PARAM = "none" |
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float | timeZoom = 1f |
| Time scale (>0)
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int | selectedEqn |
| Number of chaos system to evolve (w.r.t. ChaosFactory list)
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int | selectedParams |
| Number of parameter bundle selected for evolution (per chaotic equation)
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Vector3 | evolveScale = Vector3.one |
| Scale to apply to phyics evolution when mapping back to world space.
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ParamBundle | customParams = null |
| Custom parameter values for evolution (valid only if selectedParams exceeds number of params listed in chaosEqn)
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bool | paramFoldout = false |
| Editor foldout tab status.
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bool | speedFoldout = false |
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void | TimeInit () |
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int | CalcNumSteps () |
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float | physicsTime |
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float | worldTime |
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float | DT = 0.005f |
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Chaotic system. Base class for chaotic scripts. Holds the type of system selected, the parameter set or the custom parameters to be used.
Definition at line 27 of file ChaoticSystem.cs.
The documentation for this class was generated from the following file: