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8 thoughts on “Blog

  1. Chris

    Hi,

    I can’t find a contact so I’ll try here…

    When I add a “Fixed Object” it moves to the origin and I can’t figure out why. I need it to be fixed where I place it, not at the origin.

    Thanks!

    Reply
    1. musgrave.peter@gmail.com Post author

      I’ll try and make the contact email more visible: it’s nbodyphysics@gmail.com

      This sounds like a bug. Can you please send the version you are using and any other details (units, scale changes etc.) to the contact email and I’ll get back to you?

      Thanks!

      Reply
  2. 윤성일

    tutorial 3 nbody collision absorb_envelop seems not work for me.
    is this an error? i’m using the latest version now.

    Reply
    1. nbodyphysics Post author

      Looks like a bug. I’m seeing a bounce and not an absorb.
      I’ll take a look and get back to you by the end of the weekend.
      Thanks for reporting this.

      Reply
  3. 윤성일

    Hello nice to meet you again
    I had a hard time making something like game but it was too hard for me…
    I want to make something like KSP maneuver planning – that if i add /delete multiple maneuvers by mouse dragging and trajectory is recalculated every time maneuver vector changes. Do you have any sample scene for this?

    Reply
    1. nbodyphysics Post author

      Hi,
      There is a scene GettingStarted/InOrbit-Manual/ManualShipControlWithOrbitPoint. It allows a maneuver to be positioned at a future point in the orbit.

      I have been planning to do a demonstration scene with multiple future maneuvers, since I agree it is a good example. I will try and add that to the next dot release of GE.

      Reply
  4. Stephen Perry

    Hello,

    I’m wondering if there are any future plans to for NBodyCollision to support working with 2D colliders (i.e. CircleCollider) and Rigidbody2D ?

    Thanks!!

    Reply
    1. nbodyphysics Post author

      I don’t currently have any plans for that. I can take a look in the next week or two and see if it is straight-forward.

      Reply

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